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Visual ESP ETA and showcase vid: showthread.php?tid=21154
cool cheat and all but i got a question
15-Dec-23, 13:17
how are yall doing the glow? im curious
15-Dec-23, 13:17
I'm curious too considering hexui has / had the mentality of not writing memory and even deemed an overlay to be unsafe before
15-Dec-23, 14:21
mem writing, wouldn't recommend it for main accounts, but it's been possible to do it like this since csgo was released over 10-years ago, but it's hard to say if Valve suddenly should care.
08-Feb-24, 08:18
A quick update on this, maybe it would be safer to write cl_player_proximity_debug as an alternative to glow ESP, since that is probably one of the first things Valve will go after for (and might already be flagging)
08-Feb-24, 09:58
(08-Feb-24 08:18)Linda Wrote:  A quick update on this, maybe it would be safer to write cl_player_proximity_debug as an alternative to glow ESP, since that is probably one of the first things Valve will go after for (and might already be flagging)

no it would never be safer to patch cvars for anything.
they haven't gone after this method for the 12-years it has been available, while cvars patching has been checked since day one.
thanks for the suggestion anyways.
08-Feb-24, 10:45
(08-Feb-24 09:58)Menalix Wrote:  
(08-Feb-24 08:18)Linda Wrote:  A quick update on this, maybe it would be safer to write cl_player_proximity_debug as an alternative to glow ESP, since that is probably one of the first things Valve will go after for (and might already be flagging)

no it would never be safer to patch cvars for anything.
they haven't gone after this method for the 12-years it has been available, while cvars patching has been checked since day one.
thanks for the suggestion anyways.
Oh fair enough, wasn't aware


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