Last game update: Fri, Jul 17, 2026 01:39 (CEST) (Read) - Cheat status: possibly not up to date
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New VAC Live Update?
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14-Sep-25, 19:38
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Hey, Just wondering if Hexui was caught up in the new VAC Live update". Kind regards, opti7. |
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14-Sep-25, 22:23
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a few have gotten a 20hr cd, for using RCS standalone. But it's the same throughout the whole industry. I've done an aimbot gaussian jitter, with bezier curves and hand sway simulation, update to the aimbot, to be safe, and alike to the standalone RCS |
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16-Sep-25, 14:24
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(14-Sep-25 22:23)Menalix Wrote: a few have gotten a 20hr cd, for using RCS standalone. But it's the same throughout the whole industry. Hi Menalix, Considering I have the same concerns as the OP I thought I’d ask here instead of making a separate thread. Could you please confirm that after adding the three new humanised features that no one has since received a cooldown? Second question is again about the aimbot. Could you please confirm whether or not your aimbot is using mouse movement instead of view angles? Coming from other cheating scenes (COD, battlefield, etc..) I’m really finding it difficult to find a cheat in CS that isn’t manipulating view angles. This is usually a huge no-no in games that utilise server side detection so I’m surprised that it’s so difficult to find a provider with a safe mouse aimbot. Lastly, the three new humanised options you added. Do we have the options to configure this, or is this enabled by default? Thank you. |
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16-Sep-25, 16:08
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(16-Sep-25 14:24)bimbo Wrote:(14-Sep-25 22:23)Menalix Wrote: a few have gotten a 20hr cd, for using RCS standalone. But it's the same throughout the whole industry. It's been a very short time, and creating an aimbot which is organic, human realistic way is quite complicated math, so complicated, it's already occupying now 20% of the whole code base. There is still things to do. It's hard to say if anyone has gotten CD again, cause most are hesitant to try, and I'm also doing another update today, since bezier curving is not the right aproach, its not organic. You actually have to try to emulate a human trying to be linear, and then incorporate organic handsway, jitter, correction and over aiming, which can't be patterned. So I'm still working, experimenting different kind of things. Yes we use mouse_input and not viewangle patching. For externals viewangle patching is no go, because there is things we just reliably can't do without direct callbacks, but when it comes to internals, if done right viewangle patching, is the right approach and gives finer control. Some people suggest you have to randomize stuff, but human movement, organic movement isn't really random, it isn't that vacnet takes the input and matches it against what is simulated input, it's that they match it against what is by general considered valid/regular input, to see it differs, which is also kind of reflected by the cd notice: irregular gameplay. Have to say VAC has done something revolutionary in the cheating industry, and I think many game vendors are looking at Valve now, deeply inspired, very interesting to see where this goes, how much better it gets. Solution is to find the margin of error there has to be for false positive prevention, and reliable sit in that spot. |
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