Current time: 22-Dec-24, 11:21 Hello There, Guest! (LoginRegister)
Visual ESP ETA and showcase vid: showthread.php?tid=21154
[Info] Cheat Updated - (19-06-2017)
19-Jun-17, 14:23
New Feautures:

1. Settings reloading, you can now reload settings using or website with the cheat running, once again
(does not anymore work on smart-phone browsers, only your pc browser).
2. Aimbot target velocity check, the aimbot will not aim for fast moving targets anymore, it looks way to unlegit, and kinda works against your aim when the aimbot can't keep up with the players movement
3. Sound ESP corrected, just made the beeping more smooth
4. Knife bot and Zeus bot, has been added.
5. Triggerbot now works with R8 Revolver
6. Added Friendly Fire option.
7. Removed Aimbot Dead Break option, no one used it.
EDIT: 8. Movement predicition, was added on a secondary update, 23:20 (GMT+1) (19/06/2017)
EDIT: 9. Fixed no-stick/no-lock, was added on a secondary update, 16:21 (GMT+1) (20/06/2017)

Thanks for user suggestions which made this update possible.

In the next update, which will run in BETA first.
We will look into pSilent aswell and an external traceray function, to get triggerbot working in smokes and on long distances, but that might be for a later time.
I might wanna finish the CS:S cheat first though.

Kind regards Menalix
19-Jun-17, 14:26
Hype ;O
19-Jun-17, 15:24
wow that movement prediction sounds dope (:
19-Jun-17, 19:01
How fast is "fast moving" set to?
19-Jun-17, 19:23
Nice update, keep up the good work. Thanks.
19-Jun-17, 23:19
(19-Jun-17 19:01)Yannick Wrote:  How fast is "fast moving" set to?

if player moves with above 80% of velocity, then it disables.
I will update in a bit so its only above 90%, and implement movement prediction, I finished it already.
19-Jun-17, 23:24
Added movement prediction, its cool af.
20-Jun-17, 00:54
(19-Jun-17 23:24)Menalix Wrote:  Added movement prediction, its cool af.

how exactly does it work mena? can we configure it or is it automatically set already? thanks for the dope update btw!
20-Jun-17, 02:24
(20-Jun-17 00:54)mtran1210 Wrote:  
(19-Jun-17 23:24)Menalix Wrote:  Added movement prediction, its cool af.

how exactly does it work mena? can we configure it or is it automatically set already? thanks for the dope update btw!

automatically within the cheat.
it works by using the target velocity/speed and local player's velocity, to calculate where the target bone will be when the aimbot is aiming.
20-Jun-17, 02:38
(20-Jun-17 02:24)Menalix Wrote:  
(20-Jun-17 00:54)mtran1210 Wrote:  
(19-Jun-17 23:24)Menalix Wrote:  Added movement prediction, its cool af.

how exactly does it work mena? can we configure it or is it automatically set already? thanks for the dope update btw!

automatically within the cheat.
it works by using the target velocity/speed and local player's velocity, to calculate where the target bone will be when the aimbot is aiming.

Sounds like it would be harder to look legit, but cant wait to see for my self!
20-Jun-17, 03:21
(20-Jun-17 02:38)Zeth Wrote:  
(20-Jun-17 02:24)Menalix Wrote:  
(20-Jun-17 00:54)mtran1210 Wrote:  
(19-Jun-17 23:24)Menalix Wrote:  Added movement prediction, its cool af.

how exactly does it work mena? can we configure it or is it automatically set already? thanks for the dope update btw!

automatically within the cheat.
it works by using the target velocity/speed and local player's velocity, to calculate where the target bone will be when the aimbot is aiming.

Sounds like it would be harder to look legit, but cant wait to see for my self!

not at all, it doesn't miss aim now, which looks much more legit, before it would sometimes miss-aim on running players etc, that looked really odd.
20-Jun-17, 06:07
(20-Jun-17 02:24)Menalix Wrote:  
(20-Jun-17 00:54)mtran1210 Wrote:  
(19-Jun-17 23:24)Menalix Wrote:  Added movement prediction, its cool af.

how exactly does it work mena? can we configure it or is it automatically set already? thanks for the dope update btw!

automatically within the cheat.
it works by using the target velocity/speed and local player's velocity, to calculate where the target bone will be when the aimbot is aiming.

DUDE that reload settings notification is SEXY AS FUCK!!!!
20-Jun-17, 08:38
(20-Jun-17 06:07)mtran1210 Wrote:  
(20-Jun-17 02:24)Menalix Wrote:  
(20-Jun-17 00:54)mtran1210 Wrote:  
(19-Jun-17 23:24)Menalix Wrote:  Added movement prediction, its cool af.

how exactly does it work mena? can we configure it or is it automatically set already? thanks for the dope update btw!

automatically within the cheat.
it works by using the target velocity/speed and local player's velocity, to calculate where the target bone will be when the aimbot is aiming.

DUDE that reload settings notification is SEXY AS FUCK!!!!

Yeah people on github are amazing Smile
https://github.com/CodeSeven/toastr
20-Jun-17, 10:43
So happy the reload settings feature is back! Keep it up Mena!
20-Jun-17, 16:22
Updated again, to fix no stick, did not notice it was broken, should be good now.
20-Jun-17, 19:05
how does friendly fire work ?
20-Jun-17, 19:57 (This post was last modified: 20-Jun-17 19:57 by saga.)
Mena I don't know what was wrong before (maybe that no stick fix + movement prediction) but now this feels so good against moving targets <3
20-Jun-17, 20:36
(20-Jun-17 19:05)ganderboy93 Wrote:  how does friendly fire work ?

All valid targets is "pre-cached" in its own thread to a global table for soundesp, triggerbot and aimbot, to receive the information from.
Before we only put players from the opposite team into the table, now if you enable Friendly Fire, it will put players from same team into the table aswell.
20-Jun-17, 20:59
How to enable "Aimbot target velocity check"? Cause I did not see this option in cloud settings.
20-Jun-17, 21:22
(20-Jun-17 20:59)Abelard Wrote:  How to enable "Aimbot target velocity check"? Cause I did not see this option in cloud settings.

it's enabled for everyone, same with our movement prediction.


User(s) browsing this thread: 7 Guest(s)