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CS2 Overpass · Extracted with Hexui VPK parser

Hexui / CS2 Features

CS2 Triggerbot - Timing and Hitchance

A seed triggerbot that predicts firearm spread from the shot seed and checks the predicted ray against runtime player hitboxes. Hold your activation key to evaluate shots with statistical hitchance, visibility and weapon-readiness checks. Seed timing and view inputs are forecasts, so prediction does not guarantee a hit. Configure min/max firing delay, shot pause and aftershot duration per weapon. Spotted delay adds a 0–1000 ms wait for newly visible enemies, using map geometry and smoke checks. Knife and Zeus have dedicated trigger-only settings and range checks.

How it works

A seed triggerbot that predicts firearm spread from the shot seed and checks the predicted ray against runtime player hitboxes. Hold your activation key to evaluate shots with statistical hitchance, visibility and weapon-readiness checks. Seed timing and view inputs are forecasts, so prediction does not guarantee a hit. Configure min/max firing delay, shot pause and aftershot duration per weapon. Spotted delay adds a 0–1000 ms wait for newly visible enemies, using map geometry and smoke checks. Knife and Zeus have dedicated trigger-only settings and range checks.

Shot evaluation

While the trigger key is held, firearms use a predicted shot ray, runtime damage hitboxes, statistical hitchance, visibility and weapon-readiness checks. Prediction requires valid game data and synchronized shot seeds; a predicted hit is not a guarantee of the server outcome.

Timing controls

Set minimum and maximum firing delay, shot pause and aftershot duration. Timing values are chosen for the activation sequence, keeping the response consistent within that sequence.

Spotted delay

Choose a minimum and maximum wait from 0 to 1000 ms after an enemy becomes visible. A single delay is sampled for that sighting. Brief visibility losses preserve the timer; it resets after one full second without visibility. Set both values to zero to disable the additional wait.

Triggerbot through walls

Enable firearm penetration checks independently of Aimbot through walls. When Spotted delay is enabled, an enemy seen previously can remain eligible for less than one second after losing visibility. The wall must still pass the weapon penetration check, and the other firing checks remain active.

Knife and Zeus

Knife and Zeus have independent trigger-only settings and close-range hitbox checks. Knife uses the secondary, right-click attack. Zeus uses its weapon range. Knife attacks and Zeus shots are range-limited separately from firearm prediction.

See the complete CS2 product for requirements and access, and read the security information before use.