How it works
The external overlay shows player skeletons, health and armor bars, spotted status and configurable visibility filtering. Display aim FOV boundaries and grenade trajectories. Radar hack adds enemy markers to the game’s existing radar, including its expanded view and edge arrows for distant enemies. Player ESP, FOV, grenade visuals and radar can be enabled separately.
Player information
Player skeletons follow the model pose. Health and armor have separate bars, with armor shown when present. A spotted-status indicator and all/visible-only/hidden-only filters control the information displayed.
Acquisition and grenade visuals
FOV outlines show the current weapon’s min/max aim boundaries and hide when aim is disabled for that weapon. Player ESP remains independent. Grenade visuals provide the live throw line, jump-throw map preview and tracking after release.
Overlay controls
Player ESP, FOV visuals and grenade visuals have separate enable switches. The visual key can toggle the overlay or show it while held. Recording visibility depends on the capture application and capture method.
See the complete CS2 product for requirements and access, and read the security information before use.
CS2 ESP and wallhack: what do the terms mean?
Wallhack is a common search term for seeing players behind map geometry. ESP describes the extra information shown, such as skeletons, health and armor. Hexui uses an external overlay with visible, hidden or all-player filtering. Run the game in windowed mode to see the visuals.