News
Updates, releases, and notes from the team.
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Migration is done, everyone can sign-in, cheat is useable.
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Hexui V3: targeting, visibility, and stability
Aim and recoil now share a unified movement pipeline. Standalone recoil control retains its configured strength, while active aiming accounts for the recoil-corrected shot directi…
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Major targeting and stability update
The release incorporates the beta's revised smoothing and humanization, faster randomization, more precise timing, and separate aimbot and recoil processing. It fixes game-launch …
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ESP compatibility and recoil update
ESP now handles windowed play, scaled fullscreen resolutions, and secondary monitors more consistently. Box cleanup and 60 FPS rendering reduce unnecessary work. Aimbot behavior a…
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Aimbot and ESP refinements
ESP boxes are smaller and rotated to fit players more closely. Rendering has been reduced from 90 to 60 FPS, with improvements for windowed play, scaled resolutions, and secondary…
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Visual ESP released
Visual ESP boxes are now available. The release also restores aimbot movement prediction, improves memory reads, and addresses API-related crashes. Additional input-handler and no…
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Game-update monitoring and compensation
The website now automatically displays the latest game update and whether Hexui has been checked against it. New updates trigger email and SMS notifications for the developer. Cus…
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Visual ESP development progress
The DirectX drawing implementation is complete, with a test of 30 boxes at 100 FPS using less than 1% CPU on an i7-6700. The initial release prioritizes performance over player na…
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Performance and stability update
Input processing now signals a reusable worker thread instead of creating a new thread for each callback. The update also fixes player-cache failures and exception cleanup that co…
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Client communication update
A new client download is required for this release. Client-server communication now uses POST requests, corrected URI escaping, and consistent request-data encoding. The encryptio…
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Limited subscription promotion
A temporary promotion offers 25% off using the code JAVIER MILEI for the week covered by this announcement. The offer is a historical promotion and does not establish current pric…
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Counter-Strike 2 support
Hexui has been updated for CS2, with aimbot, triggerbot, recoil control, and SoundESP available. Further work is needed on combined aimbot and triggerbot behavior and client compa…
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Game-launch detection fixed
A game-detection issue has been corrected. In some cases, a background command-prompt process could prevent the client from recognizing that the game had launched.
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Temporary pricing reduction
Prices have been reduced while visual ESP is unavailable. Pricing will be reviewed after Box ESP is complete. Development is focused on the visual implementation, while the availa…
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Client, input, and recoil update
The client now parses the new settings and fixes a module-decryption issue. Aimbot recoil compensation can be configured separately from standalone RCS, and input-hook conflicts h…
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Risky memory-patching control
The FACEIT / 5EWIN option has been replaced by Disable Risky Memory-Patching. The setting is intended to turn off features that modify game memory and use mouse-input methods for …
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Performance, FOV, and status alerts
The update reduces idle processing and adjusts the FOV scale, with a zero setting now corresponding to a baseline of 15. Customers should review existing FOV values. Panic key han…
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Registration and privacy improvements
hCaptcha replaces reCAPTCHA for registration, and Plausible has been introduced for privacy-focused analytics. The website also receives broken-link and forum-navigation fixes. A …
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VAC update commentary
A developer video discusses the upcoming VAC update and its expected effect on Hexui. The announcement states that no impact on Hexui was expected at the time. The video is presen…
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Hexui V3 released
Hexui V3 improves threading, exception handling, and hotkey response, with reported input-delay reductions of 10–30 ms. Movement prediction has been corrected, so existing smoothi…
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